Company Culture

In this article, Rands describes the building of a company culture in getting a software product to 1.0. Company culture has become a topic of interest to me lately. In taking a new job in a place with a very different mindset, I want to better understand my component in this machine.

Thoughts in my head:

  • Change is good and bad. Depending on whether you pick a good or bad or ambivalent route you get different results.
  • Adapt or die.
  • Personal preference colors choice.

Rands In Repose: 1.0

In thinking about the difficulties of 1.0, I realized that Maslow’s [Hierarchy of Needs] model fundamentally applied to shipping the first version of a product. There’s a hierarchy that defines what you need to build in order to ship 1.0 and it sort’f looks like this.